Gaming

3D asset creation for game engines.

 

Once upon a time, I was creating game engine ready assets. The following is a collection of low-poly work that made it into browser based games, conceptual pieces or personal explorations of the medium.

 

Demo Reels

From character rigging, animation, texturing, UV mapping and level design; I’ve had my hand at a bit of everything, and knowing these areas helps me understand, empathize and solve issues in the pipeline.

 
 
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